
Antitectonics – architecture for information society 193
application which constituted a virtual perception plat-
form to be further developed in the following year. A user
connected with the Internet moves around Graz with the
use of a marker on the map. Software reacts dynamically
displaying an image of the building from a specic point.
The broad scope of functionality enables the users not only
to ‘go around’ the museum but also to admire the pano-
ramic view – for instance from the top of Schlossberg.
The functionality of the virtual observation window is not
limited to the geometric representation. After download-
ing the video in an appropriate format, the media façade
displays animation in the way which is analogous to live
exposition in the city. Due to the digital representation –
the message of architecture coupled with visual art is per-
ceived by the viewers in a non-material form.
Apart from the creation stage the digital extensions
can regard construction and use. The information infra-
structure enables the buildings to react to changing condi-
tions. Glasgow Tower designed by Richard Horden which
was built in 2001 in Glasgow Science Center realizes this
scenario by changing the relations to its surrounding. The
form of the structure results from optimization achieved
by minimizing the resistance to air. The shape and the lo-
cation as well as the dimensions of its elements are the
result of the compromise between esthetic preferences
of the author and the results of computer simulation. The
originality of the solution regards the assumption that the
exposure to side forces remains constant. A network of
sensors measure the wind force and software anticipates
the changes of weather conditions. As the digitally con-
trolled engines work continuously this over 130 meters
tall structure can rotate and assume the best position to-
wards the wind in real time which assures the best static
and dynamic conditions for operation of its elements.
The next step towards digitalization brings architec-
ture to the state in which the exterior of a work resembles
the morphology of a live organism. The introduction of
sophisticated actuators to the system and the complication
of scenarios included in the software enable not only the
movement of the equipment elements but also changing
the shape and dimensions of buildings.
MuscleBody built by HyperBody under supervision
of Kas Oosterhuis is a ‘home’ reacting to the activities
of its users’ or the players – as the author prefers to call
them
4
[5]. The external skeleton is composed of 26 ex-
ible FESTO actuators stretching the membrane made of
Lycra bers. The sensors xed inside transmit signals
regarding the presence and movements to the computer
that controls the pressure in the ‘muscle’ construction. In
effect – the form of shelter changes as the users’ activities
change. This is accompanied by modulation of transpar-
ency of the walls (stretched surface becomes more trans-
parent) and by sound coming from the loudspeakers xed
in the structure.
It is difcult in the light of classical denitions to iden-
tify the scenarios of virtual reality with works of architec-
4
K. Oosterhuis, Swarm Architecture II, [in:] Verb Natures, Barcelona
2006, p. 188.
ture. It is, however, worth noting that apart from the form
of materialization they do not differ much from traditional
works. Both the techniques of modeling and the reception
conditions remain unchanged. What is more – the cyber-
space creation often is the domain of architects educated
to perform in real world.
The analysis of the design of the New York Stock Ex-
change building and the virtual Guggenheim Museum de-
signed by Asymptote leads to the realization how far the
limits of spatial correspondence can be stretched. Separate-
ly we perceive the interiors and exteriors, zoning and the
proportions of rooms as in the real world. The social func-
tions of the interiors remain unchanged though thanks to the
simulated presence we contact the users located thousands
of kilometers away. Interestingly, the authors abandon the
‘gravitational’ requirements of navigation so that the shift
between reality and virtual reality is unnoticeable.
The changes in saturation of space with information
are signicant. The traditional means of coding – form,
detail, icon, relief – gain multiple representations. The
Stock Exchange building changes its decor depending on
the securities market uctuations. The museum adjusts its
interior to selected forms of exhibitions.
Has computerization changed architecture in compli-
ance with antitectonic model? The development of space
as traditionally the most durable form of symbolic repre-
sentation follows the trail marked earlier by other branch-
es of art. The analogies in the cultural context prove use-
ful not only in respect of background description but also
expected directions of growth.
Fig. 2. Glasgow Tower – in Glasgow Science Center,
designed by Richard Horden. Photo by J. Woźniak