
106 Andrzej Jarczewski
is best described by Mélanie van der Hoorn in her exten-
sively illustrated publication Bricks & Balloons [4].
Comic book language
Although comic book in its form is a young eld of art,
there are opinions pointing to comics as one of the oldest
forms of artistic expression which developed in parallel
with painting [3]. Cave painting conveyed the message
of content using sequences of images. The comic book
denition, though still debated, is expressed as a ctional,
narrative sequence of images. Hence, a few rock drawings
depicting prehistoric hunting, creating sequential narrative
elds, can be called a comic book. Similar suggestions are
made for Egyptian paintings in temples and tombs, reliefs
on the Roman Trajan or medieval illumination painting.
The comic book in its present form was created in the
19
th
century. At that time, stories composed of linked se-
quences of images appeared in the press and in book edi-
tions. The series of pictures linked with time continuity,
supplemented by text, created new relationships between
the written word and the picture. Comics have become
a new communication medium using its own communi-
cation techniques. To convey the information, comic book
authors combined images, signs, written words into a nar-
rative sequence. The characteristic features of this artistic
medium have become a specic graphic expression – giv-
ing a new meaning to written signs, their dierentiation
in size, color, and cut. The record of dialogues, descrip-
tions, comments has been entered in limited elds of
various shapes. The boundaries of these elds are lines,
dashed lines, sometimes the eld itself is highlighted in
color. These elds, commonly known as “balloons” or
“clouds”, mark the paths of narrative streams by varying
the graphic form and shape used. The very writing of the
texts also acquired its own form. The words are written
in a font that looks like handwriting. Like the shape of
“balloons” it becomes another expression of expression.
The font is bold, slanted, but also distorted, exaggerated
and mixed with graphic signs to emphasize the dramatic
change. The fragmentary nature of the narrative has also
become an important characteristic of the comic. This fea-
ture requires the reader to complete the story, referring to
his imagination and forcing the content to be completed
between the frames [2, p. 65].
Pioneering works of the “Archigram” group
Architectural manifestos were presented in various
forms. The architects’ arguments on aesthetics and art,
function and form, economy and development as a result of
their deliberate and well-founded decisions were commu-
nicated through the publication of texts. The best known
are The Arts and Crafts of the Machine by Frank Lloyd
Wright in 1901, Towards a New Architecture (Le Corbu-
sier, 1965), The Death and Life of Great American Cities
(Jane Jacobs, 1961), Complexity and Contradictions in
Architecture (Robert Venturi, 1966) and Operating Man-
ual for Spaceship Earth (Buckminster Fuller, 1968). Oth-
er architects, known for their lectures on contemporary
architecture, are also worth mentioning. The authors of
their own manifestos were Mies van der Rohe, Phi lip John-
son, Louis Kahn, Paolo Soleri, Rob Krier, Renzo Piano
with Richard Rogers, Aldo Rossi, Daniel Libes kind, Rem
Koolhaas, Coop Himmelblau, Tadao Ando and many oth-
ers. The content of these declarations was published as
short forms, a few sentences in an interview, one page
or a poster in architectural magazines and periodicals, or
in extensive book editions. As a result, they could only
nd their way to a group of determined researchers of the
philosophy of architecture. The language of this message
encapsulated the sender and the recipient, ignoring the
actual users of architecture. Constructing the denition
of the future of shaping space was done by means of the
language of “higher art”.
In the 1960s, a group of architects called “Archigram”
published their thoughts on the future of architecture in the
form of an illustrated magazine. Over time, these visua -
lizations of ideas not only began to use the language of
comics, but also became comic books themselves. One of
the group’s architects, Warren Chalk, was fascinated by
Americana
2
, especially those artifacts related to the cul-
tural heritage of the United States, which were the quin-
tessence of the American way of life, which also trans-
lated into an interest in comics. Inspired by the works of
Jack Kirby, Carmine Infantine and other artists drawing
science-ction stories, he drew his own story Space probe
– a cosmic comic book, in which dialogues were not only
a verbal transmission of the action, but also his own decla-
rations about the future of cities and, indirectly, of the city
itself and architecture. Skillfully using meaning-creating
possibilities, the so-called balloons and clouds, he creat-
ed individual narrative tracks. Their dierent shapes were
visua lizations of various acts of communication (speaking)
or thinking. A special shape dierent from those common-
ly used in comics, similar in appearance to descriptions
on architectural project boards, also distinguished by a dif-
ferent font, contained architectural thoughts and declara-
tions. Ron Herron, Warren Chalk and Peter Cook declared,
in this unprecedented and intentionally irritating way for
other architects, Here’s what’s going to happen and what
it should look like [5]. This publication appeared in the
fourth issue of the Amazing Archigram series edited by
Peter Cook. The publishing formula of this issue resem-
bled a comic book known from the American market. On
the cover of the twenty-page notebook, which appeared in
1964, there was the gure of a space traveler ying over
the city, shooting at it, and the sound was expressed by the
exploding word ZOOM. The title “Zoom” referred to the
assembly speed appropriate to small, pre-fabricated molds
and spacecraft. The lettering style of the title “Amazing
Archigram 4”, just like the whole layout, composition, was
2
Americana – a term associated with nostalgia for the idealized
small town life in America, popularly referred to as “the good old days”.
Around it, there is a strong current of valuable collectibles and memo-
rabilia such as old advertisements, records, toys, instruments, old car
license plates and retro clothing. Americana is a remarkable cultural
phenomenon inspiring artists who want to express and explore what is
typically American.